Wednesday - Lecture 2 - Graphics Language
Date: June 24
Date: June 24
Today we’ll start off with basic text programs that either add numbers or manipulate text, but our main goal is to understand some basic 2D Graphics functions so that we can make some pretty cool images. So we’ll start with learning some basic functions that take in data like strings and numbers to create basic images. Then we’ll move to compositing functions that take as inputs images and combine them together to make dope shapes.
After the lecture’s today you can now complete Tutorial 1 and almost all of Exercise 1 (everything except for the last problem).
In-Class Resources
| Link | Title | Type | Duration |
|---|---|---|---|
| Video 1 | Lecture 2.1 - Intro | pre-recorded | 5:29 |
| Video 2 | Lecture 2.2 - Compositing Image | pre-recorded | 6:47 |
| Video 3 | Lecture 2.3 - Using Define | pre-recorded | 13:38 |
| Video 4 | Lecture 2.4 - Debugging Example | pre-recorded | 194 |
Mini-Quiz 2: Graphics Language
To take the mini-quiz associated with this lecture's content, you can use this link or find the quiz under the Quizzes page on Canvas.
2. Other Materials
- (Optional) This will actually go a little bit farther than we get this week.
- Felleisen, Findler, Flatt, & Krishnamurthi. Prologue from How to Design Programs 2e.